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A paper prototype of a Game Of Thrones-inspired turn-based strategy game. We started making a digital version of it too, which we hope to finish using photos of the paper pieces as our on-screen pieces.
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We'll not even try and explain this image.
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Some of the concepts for the Queen/corgi running game. Turned out great.
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You can't jam on an empty stomach!
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Larkin' About created a live game using iPhones and GPS data, streaming the positions (with a live camera feed!) of two players as the ran around the Northern Quarter trying to photograph each other.
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....no comment.
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The Salford team discussing the finer points of their game based on the theme of "gardening".
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An early version of our eventual "invisible" concept.
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These guys came up with a QR-code treasure hunt!
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The "gardening" loading screen. Please note, this game isn't really available on Steam. (yet).
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The boardgame folks came up with a really fun game, involving a Frankenstein character (that drops to bits) being hunted by player ghosts. Great idea that evolved with lots of playtesting.
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Shiny Dave, modelling our lovely jam tshirts. Lobster: model's own.
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Salford folks again, this time creating a first-person shooter for the theme ("ducks"). It was an evil idea to give them such a stupid theme, but they rose to the challenge and created an FPS with two weapons: bricks and fire. Outstanding effort.
![](http://www.danhett.com/images/jam/jam_26.jpg)
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