Thursday, 6 August 2015

Livecoding crash-course workshop, Superbyte 2015

This year's Superbyte Festival is shaping up to be a busy one for me - as well as vjing the main stage on the second day, I'll also be running a livecoding crash-course for beginners beforehand too. I've been asked a bunch of stuff about it already, so here's all the practical info in one place:


The workshop will be held on Saturday 12th September, at Sandbar (M1 7HL). There are a whole load of other workshops happening on this day too, definitely worth sticking around - I certainly will be doing. My workshop is at 12:45pm, ish. I think.

If you wanna attend, just turn up! No tickets or anything, and it's free.

You will need:
  • Laptop of some kind. Windows/OSX/Linux are all fine.
  • Google Chrome installed ideally.
  • Maybe bring some headphones if you want to make loads of noise and actually hear it over everybody else.
I'll be speaking a little bit about what livecoding is, what it entails, and why it's an Awesome Thing To Do. If there's time/interest I can demo my vjing workflow too, and try to explain how I cram livecoded visuals into GIFs and video and glitch and all sorts of other stuff. Then we'll dive straight into some practical hands-on learning, which is absolutely beginner friendly, I promise. If you've written any code before then great, if not then you should be able to pick a bunch of this up anyway.

Software-wise I'll be taking people on a quick tour of Livecodelab for visuals, mostly as a warm-up and to demonstrate how ludicrously easy and fun it is to make live visuals. We'll then move on to some Gibber work, making beats and bass and looking at piping the noise into more audio-reactive visuals. Both of these are browser-based, which I've chosen on purpose so there's minimal setup and faff on the day.

I'll also be handing out written-up notes on what we cover, plus a ton of links to resources and software and inspiration to take away too.

If this sounds like good nerdy fun, come join, and please do spread the word. See you down there!

Sunday, 22 March 2015

BITRITUALS - live visuals at ┬ÁChip3, Birmingham

A couple of days ago I did some live visual work at a really awesome chiptune event in Brum - uChip3, curated by the ever-awesome hellocatfood and 2xAA.

Wednesday, 31 December 2014

Obligatory New Year's Post - 2014 edition

Right, so: 2014 is about up, and it's been a blast. I thought I'd try and bash out some words like I did last year. It's quite interesting looking back at what I wrote last time around - I definitely did achieve most of the resolutions I set out for myself, and failed on a few too, but either way the direction everything has gone in this year caught me by surprise as much as anyone (this is definitely a good thing).

Sunday, 14 September 2014

Dan vs SuperByte 2014

SuperByte returned to Manchester this weekend, and it was an absolute blast!


I'd been kindly invited to do visuals at the pre-party and open mic session at Fab Cafe, and I jumped at the chance to throw down, of course. I ended up doing something like five-ish hours in one long set, which was quite challenging considering this was mostly over short open mic slots - most of my live coding work is fairly long form and experimental, so this was a good chance to mix it up.

Saturday, 6 September 2014

Dan vs Reasons To Be Creative 2014

Earlier this week I spent a few days in sunny Brighton, attending and speaking (rapidly) at Reasons To Be Creative 2014. It's been some years since I was last in Brighton for Flash On The Beach, so I jumped at the chance to go and check out what it morphed into. The other big reason for me attending was that I managed to grab a spot on the infamous elevator pitch session... 


Sunday, 20 July 2014

Dan vs the NOISE PARTY

Yesterday I had another chance to go and cause trouble with a laptop and projector - this time for the Manchester Girl Geeks NOISE PARTY (full disclosure: I came up with the name, and the capital letters are totally part of the deal).


Monday, 14 July 2014

Dan vs the Manchester Algorave

So last week I finally got to try out some visual work in a live setting, at the Manchester Algorave. It was easily the oddest thing I've ever done with computers, and has absolutely sealed the deal on me doing more of this kind of work - I got to prove to myself I can throw down in a live setting, it was a great opportunity to find out what works and doesn't work (both in terms of my approach, and the software), and most importantly it was hugely inspiring watching so many killer devs/musicians/creators making so much amazing noise!


Saturday, 5 July 2014

Coding and raving and workshops, oh my!

If you follow me on twitter/facebook/whatever you'll have no doubt seen me excitedly waffling about the livecoding stuff I've been noodling with recently - I thought it might be wiser to put it all in one place and then you guys can have your feeds back.

I've been working with Cyril a lot recently - it's become my go-to weapon of choice for live-coded visuals, and I like it so much I've started breaking it open a bit and added stuff I want in it. I'm certainly neither a C++ guy or an openFrameworks guy, but what better way to learn than by dicking around with something you barely understand, right? Right. Of course, aside from the fact I selfishly wanted a few features adding right this second, it's also a good chance to start unselfishly giving something back to one of the open source projects I love, and Cyril has been a solid place to start.

Saturday, 17 May 2014

Gamedev crash-course sessions - done!

Yesterday I finally had chance to road-test some of the beginner's game development content I've been writing, running two back-to-back sessions at Stockport Creative Festival.


Monday, 7 April 2014

Gamedev crash-course for beginners @ Stockport Creative Festival

The next Stockport Creative Festival is happening over the 17th and 18th May, and as part of it I'll be running a couple of games development crash-course sessions for beginners, at the Central Library in Stockport on the Saturday (17th).