Sunday, 22 March 2015

BITRITUALS - live visuals at ┬ÁChip3, Birmingham

A couple of days ago I did some live visual work at a really awesome chiptune event in Brum - uChip3, curated by the ever-awesome hellocatfood and 2xAA.

Wednesday, 31 December 2014

Obligatory New Year's Post - 2014 edition

Right, so: 2014 is about up, and it's been a blast. I thought I'd try and bash out some words like I did last year. It's quite interesting looking back at what I wrote last time around - I definitely did achieve most of the resolutions I set out for myself, and failed on a few too, but either way the direction everything has gone in this year caught me by surprise as much as anyone (this is definitely a good thing).

Sunday, 14 September 2014

Dan vs SuperByte 2014

SuperByte returned to Manchester this weekend, and it was an absolute blast!


I'd been kindly invited to do visuals at the pre-party and open mic session at Fab Cafe, and I jumped at the chance to throw down, of course. I ended up doing something like five-ish hours in one long set, which was quite challenging considering this was mostly over short open mic slots - most of my live coding work is fairly long form and experimental, so this was a good chance to mix it up.

Saturday, 6 September 2014

Dan vs Reasons To Be Creative 2014

Earlier this week I spent a few days in sunny Brighton, attending and speaking (rapidly) at Reasons To Be Creative 2014. It's been some years since I was last in Brighton for Flash On The Beach, so I jumped at the chance to go and check out what it morphed into. The other big reason for me attending was that I managed to grab a spot on the infamous elevator pitch session... 


Sunday, 20 July 2014

Dan vs the NOISE PARTY

Yesterday I had another chance to go and cause trouble with a laptop and projector - this time for the Manchester Girl Geeks NOISE PARTY (full disclosure: I came up with the name, and the capital letters are totally part of the deal).


Monday, 14 July 2014

Dan vs the Manchester Algorave

So last week I finally got to try out some visual work in a live setting, at the Manchester Algorave. It was easily the oddest thing I've ever done with computers, and has absolutely sealed the deal on me doing more of this kind of work - I got to prove to myself I can throw down in a live setting, it was a great opportunity to find out what works and doesn't work (both in terms of my approach, and the software), and most importantly it was hugely inspiring watching so many killer devs/musicians/creators making so much amazing noise!


Saturday, 5 July 2014

Coding and raving and workshops, oh my!

If you follow me on twitter/facebook/whatever you'll have no doubt seen me excitedly waffling about the livecoding stuff I've been noodling with recently - I thought it might be wiser to put it all in one place and then you guys can have your feeds back.

I've been working with Cyril a lot recently - it's become my go-to weapon of choice for live-coded visuals, and I like it so much I've started breaking it open a bit and added stuff I want in it. I'm certainly neither a C++ guy or an openFrameworks guy, but what better way to learn than by dicking around with something you barely understand, right? Right. Of course, aside from the fact I selfishly wanted a few features adding right this second, it's also a good chance to start unselfishly giving something back to one of the open source projects I love, and Cyril has been a solid place to start.

Saturday, 17 May 2014

Gamedev crash-course sessions - done!

Yesterday I finally had chance to road-test some of the beginner's game development content I've been writing, running two back-to-back sessions at Stockport Creative Festival.


Monday, 7 April 2014

Gamedev crash-course for beginners @ Stockport Creative Festival

The next Stockport Creative Festival is happening over the 17th and 18th May, and as part of it I'll be running a couple of games development crash-course sessions for beginners, at the Central Library in Stockport on the Saturday (17th).


Sunday, 26 January 2014

Snow In Tokyo - go!

I promised I'd write more about what I'm up to, so:

At the moment I'm working on a really fun little project for my partner in crime, DEADBEAR (although I assume his mum calls him Nick). He makes lovely bleeps, and I offered to add some visuals to the mix.

It definitely took us a while to really figure out what we wanted to do (as is always the way with self-directed "let's make something cool" vanity projects), and after a mild lull in activity while I finished some other stuff, my brain has fully whirred into action now. My recent interest in live-coding has spilled out into this project, which for me is no bad thing at all - Nick gets a sweet video, and I get to noodle with something that really interests me enormously. I'm also using this to start being more active in open source projects, at the moment I'm using Cyril, a live coding environment built on OpenFrameworks. It's very new and completely open source, so hopefully I can contribute there too.