Sunday, 23 July 2017

Dan++

A couple of days ago, I became a [very slightly] augmented human - I had an RFID transponder chip implanted into my left hand. What this broadly means is that I can now control compatible devices by touching them, and more importantly I can now store a small amount of data in my hand.

It's been a really interesting experience so far, and one that people are absolutely full of questions about, and so I thought it would make sense to put a blog post up with the (quite literally) gory details in, along with some insights on what the procedure was like, how it's gone so far, and what my future plans are.



Squeamish readers, look away now. This post contains images of large needles going into flesh, and some blood. Nothing hugely gross, but fair warning.

Monday, 10 April 2017

Studio.

Next month I move into my first proper studio space, at EPOK. Some thoughts:


Saturday, 4 February 2017

FAULT LINES - residential decompression

The FAULT LINES cohort got together for the first time over a three-day residential. I have some brief thoughts that I wanted to get down quickly while they were still in my head.

Thursday, 5 January 2017

I bought a giant plotter.

I bought a new toy. Specifically - I bought an insanely massive and very heavy, A1-sized, Roland DPX-3300 XY plotter from the 1980's. It is now sitting in my office taking up all the space until I sort some studio space out, and I'm very happy with it.

Anyway, I have big plans (creatively and physically) for it, and I've already discovered a few neat things, so I thought I'd jam a post together with some photos and musings.

The most important part for now is... it works:



Wednesday, 4 January 2017

How we made... Borborygmus!

Recently I finished up work on a really fun interactive book project, Borborygmus. It's a beautifully illustrated interactive children's book for desktop and mobile, which introduces Borby - the mischievous little guy in your tummy who keeps everything ticking over, while rumbling loudly and making a load of mess.


This project turned out really nicely, of course primarily as the hand-drawn illustrations were already amazing before I got my hands on them, but also in terms of the fact that we built it in such a way that it works everywhere really nicely and consistently. I've had quite a few people reach out and ask about the underlying tech and approach, so I though I'd outline how we put it together.

Sunday, 18 December 2016

FAULT LINES - I'm in.

So, the secret is out - I've been selected as one of the seven participating artists on FutureEverything's new FAULT LINES programme. It's been a weird (and towards the end quite intense) few weeks, with a lot to think about, and so I though it might be wise to get my thoughts down.


Wednesday, 26 October 2016

"So, how are you finding freelancing?"

The single question I've been asked the most since making the freelance jump has been, of course, a general one about how it's all going. So... this is how it's going.


I promised myself I'd try and document how everything is panning out, and apart from the "OK, I've done it!" post, this is the first time I've actually sat and put my thoughts down about the whole thing. At the time of writing this I'm about four months in, which is hardly any time at all in the grand scheme of things. But, it's given me enough time to settle into a routine and figure some things out.

Saturday, 15 October 2016

Friday, 14 October 2016

PARADOXPARADOX - Day 4.

We changed things a little on the fourth day of PARADOXPARADOX.


Thursday, 13 October 2016

PARADOXPARADOX - Day 3.

There was a day two of PARADOXPARADOX, but I never made it in. My son ended up being kept in at the hospital for observation after a mild asthma attack - he's totally fine, and by all accounts was bored for most of it, but obviously that stuff came up higher in the priority list than art, so I dropped out for the day.

I was back for day three though, and it was a weird one, and very different to the first.