Showing posts with label reasons to be creative. Show all posts
Showing posts with label reasons to be creative. Show all posts
Saturday, 19 September 2015
Reasons To Be Creative 2015
Right! So I finally found time to stick some thoughts and pictures onto the internet about this year's Reasons To Be Creative.
Wednesday, 31 December 2014
Obligatory New Year's Post - 2014 edition
Right, so: 2014 is about up, and it's been a blast. I thought I'd try and bash out some words like I did last year. It's quite interesting looking back at what I wrote last time around - I definitely did achieve most of the resolutions I set out for myself, and failed on a few too, but either way the direction everything has gone in this year caught me by surprise as much as anyone (this is definitely a good thing).
Tags:
algorave,
cyril,
gamedev,
gamedev101,
livecoding,
new year,
reasons to be creative,
SuperByte
Saturday, 6 September 2014
Dan vs Reasons To Be Creative 2014
Earlier this week I spent a few days in sunny Brighton, attending and speaking (rapidly) at Reasons To Be Creative 2014. It's been some years since I was last in Brighton for Flash On The Beach, so I jumped at the chance to go and check out what it morphed into. The other big reason for me attending was that I managed to grab a spot on the infamous elevator pitch session...
Saturday, 5 July 2014
Coding and raving and workshops, oh my!
If you follow me on twitter/facebook/whatever you'll have no doubt seen me excitedly waffling about the livecoding stuff I've been noodling with recently - I thought it might be wiser to put it all in one place and then you guys can have your feeds back.
I've been working with Cyril a lot recently - it's become my go-to weapon of choice for live-coded visuals, and I like it so much I've started breaking it open a bit and added stuff I want in it. I'm certainly neither a C++ guy or an openFrameworks guy, but what better way to learn than by dicking around with something you barely understand, right? Right. Of course, aside from the fact I selfishly wanted a few features adding right this second, it's also a good chance to start unselfishly giving something back to one of the open source projects I love, and Cyril has been a solid place to start.
I've been working with Cyril a lot recently - it's become my go-to weapon of choice for live-coded visuals, and I like it so much I've started breaking it open a bit and added stuff I want in it. I'm certainly neither a C++ guy or an openFrameworks guy, but what better way to learn than by dicking around with something you barely understand, right? Right. Of course, aside from the fact I selfishly wanted a few features adding right this second, it's also a good chance to start unselfishly giving something back to one of the open source projects I love, and Cyril has been a solid place to start.
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